I took a Nurgle list that had a splash of Khorne for some additional assault punch. Not only was I looking for a little more oomph in the third phase then my list has had lately, I've been breathing some new life into models I painted years ago with a bit of touch up. I re based a unit of Khorne bezerkers and my Kharne model on Friday night, tossed some Devlin Mud and they look about ten times better. So much improved that I spent some time after my game and Sunday adding even more details.
- Two Plaguemarine squads in Rhinos with a Power Fist and Meltaguns in each.
- Raptor Squad with Mark of Nurgle, two meltaguns and a Power fist.
- Nurgle Demon Prince with all the trimmings
- 8 Khorne Bezerkers
- Khorne Lord with Demon Weapon
- Two Land Raiders
- Two 5 man tac squads with plasma guns and lascannons
- TH/SS terminator unit
- LC terminator unit
- Two Crusader Land Raiders
- High Marshall
- Emperor's Champion
- Venerable Dreadnought in a Drop Pod
The game was Capture and Control with Dawn of War. My opponent won first turn and deployment.
I got lucky and seized, so my Rhino with a squad of plaguemarines rushed forward to grab my objective. The red land raider had my bezerkers and the green one held my plague marines.
At this point, the game turned into a chess game. I had moved a squad of plague marines onto the objective he held, along with my raptors squad. I was able, with the help of two powerfists, finish off both five man squads. He did deep strike in the Dreadnought, but it wasn't able to get close enough to the objective before the end of the game.
It was a game that had a lot of swings back and forth. In the end, while I rolled terribly for most of the big melee in the middle of the board, I got lucky as his remaining nasty units were just too far to get into it with my remaining scoring unit. If it was Victory or Kill points I would have been owned. All I had left at the end of the game was 5 plaguemarines and 3 raptors, but it was enough to hold an objective so I pulled out a victory.