Tuesday, March 5, 2013
Narrative Game at the 2013 Bay Area Open
This year was great, as it was my first, game getting to use the Titan (other then a test run at GW Alamo last year) in a significant game. It was a blast, though it ended up mostly acting like a mobile turret.
Attendance was a bit lighter then some years, unfortunately some that came to the last two events couldn't make this one. We had some of the old crowd, and some new. There were some great looking models and some great players. It is always great to meet new people.
I didn't take anything close to as many pictures as last year, but I did take a few on my phone.
The game ended with a score of 22 to 8 after the third turn, with Disorder (chaos) winning. The game was one where a side earned points at the end of a full turn by holding objectives. The game got called at the end of turn three as it was 430, and each turn taking about two hours we didn't have time to finish another turn (event was over at 5). At that point, even if we had gone another turn and our side had been shot off of all the objectives and Order took all the objectives the score would have been 22 to 18 (there were 10 points of objectives that could be held a turn) so there wasn't a real reason to continue as no matter what, Chaos would have won.
The reserve strategy is tough in games like this, where you need to get out and take objectives early. Our opponents not deploying let us infiltrate into a lot of objective and earn a ton of points early in the game. It made for a deficit where it would have been tough for them to get us off the objectives and start earning points. They did a great job of shooting us off a few objectives, but they didn't have the infantry to hold them. In the end they killed more of our stuff, but weren't' able to win since they couldn't take the objectives.
Posted by Sean Ireland at 9:47 AM