Friday, March 23, 2012

Pictures from the 2012 Bay Area Open Narrative Event - Run by Big Jim

I'm finally getting around to posting up some pictures from the Narrative Event I played in during the Bay Area Open, run by Big Jim of Galaxy in Flames.  I can't say enough good things about how well run the game was, and how much detail and excitement the scenario created.   The easiest way to convey how awesome it was, is to say that my team and I got our teeth kicked in and still had more fun playing 40k then I have had in a long time.   It was not a simple Apocalypse game.  There were tactical cards played that could affect and improve units, there was a side table with a battle against some NPCs over an artifact was going on, it was non stop fun.  

The game was based on points.  Points were scored by holding objectives with models each turn and by capturing the object in the side game.  The side game could only be entered by portals that would randomly appear in certain parts of the table and units had to run into them to get onto the side game. 

On with the game!

The board is set up.  It was three "eight foot by four foot" sections that equaled a really big place to play. 

 Before the game we drew chips to get special tactics cards that would affect our, or our teammates units.
Starting to deploy.
 My Imperial guard are around my baneblade in the middle of the picture.  Myself and the other Guard player took up the middle.
 The far flank was defended against the Necrons by our Space Marine player, Tim, who was playing a very cool dreadnought list with his Badab War Minotaurs.
 Carl, of The Independent Characters,  couldn't quite get his vehicles to fit in the trees, so they just got a tree hat.
 The Necrons on our flank.
 The middle of the board was filled with models on both sides.
 The other flank, we were facing Necrons as well, and our Sisters of Battle player would defend our other flank from Necrons.

 The terrain was amazing.  On one of the buildings...

 Second turn the craziness really started as the Chaos deep striking began in earnest.

 My baneblade did everything it could to take down this Demon Prince (who was a special character, created for this event) and just could not drop him...

 The imperial guard had mostly destroyed the horror unit and the Grey Knights finished them off.
 The baneblade's days were numbered, there was just too much chaos.
 The sisters fought hard against the necrons.

 The obliterators got really close and managed to to roll a six to damage...and a six on the chart....and the baneblade blew up with a nine inch radius of death.

 It destroyed many models (including the obliterators and at least a third of my guard) and even took out the building next to it.
 Chaos continued it's rampage...

 Carl's terminators got in our other guard player's lines and started to wreck face.

 The imperial guard just couldn't get it done, even with the Emperor's finest weapon, the lasgun.

 The Grey Knights did a lot of damage, but there was just too much chaos.

 We tried to get our opponents at least off of their objectives (the red and white poker chips are objective markers), but this would prove futile.
 The "other" game, which was taking place to get the artifact.   The item in the middle was protected by green bugs.
 Chaos was pretty much unstoppable, too many demons!

 We fared a bit better in the side game, though it was still pretty tough going.

 Surprisingly, my command squad took down the herald without much trouble.
 Khorne Bezerkers came a knockin'.
 The green bugs just kept spawning and we couldn't kill them fast enough.
 At this point the game was over.  The armies of Disorder had taken a commanding lead in points (scoring objectives being held) and had almost complete control of the middle and left flanks.  Our Space Marine player was the only one able to keep them at bay.


  1. Excellent, I am glad that you had a great time and thanks for the kind words!

    I'll be putting up my battle report on Monday or Tuesday, things have been crazy on my end which has slowed me down posting.


    1. It was a very fun game and a great day, thank you for the effort, I know putting on this game must have been a ton of work.